Ds Spells
Spell Type CB B H W Distance Cooldown Spell effect
Arrow of darkness T +2 2 - 6 REx10m 0 Combat spell, creatures of light get -2 on their Defense check 75
Arrow of light T +2 - 2 5 REx5m 1 Combat spell, creatures of darkness get -2 on their Defense check 45
Banish T - (BOD+AU)/2 14 8 18 r=Ex2m 100 Destroys a number of undead/demons equal to half the caster’s level 255
Bless N +0 - 2 - REx2m 1 day Allies in range get a +1 bonus on all checks for RE hours 90
Blinding flash T - (AGI+AU)/2 - 1 5 REx5m 5 Target (no Defense) is blinded for check result in rounds 10
Blood boil T - (BOD+AU)/2 13 - 17 REx10m 1 day Magical damage from within that deals damage = check result x2 1580
Calm animals N - (MIN+RE)/2 - 1 7 r=REx5m 0 Calms uncontrolled animals up to the caster’s level for RE hours 10
Chain lightning T +3 10 15 10 REx5m 5 Deals damage up to (RE) m around the target (metal armor: no Defense) 460
Clean N +0 - 3 7 Touch 0 Cleans items, food, people and clothes from dirt 80
Control N - (MIN+AU)/2 4 - 8 r=REx2m 10 Caster can control a number of undead creatures up to his level 205
Create food N +0 12 2 7 REx1m 1 day Creates a daily ration of food for a number of people equal to caster’s level 90
Create holy water N +0 - 1 - Touch 1 day Creates units of holy water (24h) equal to check’s result (=damage). 10
Exorcise N - (MIN+AU)/2 - 1 - r=REx2m 10 Drives away a number of demons/undead equal to level/2 for RE minutes 10
Fireball T +3 10 - 10 REx10m 10 Deals damage up to (RE) meters around the target (no Defense) 460
Firelance T +2 5 - 5 REx10m 0 More powerful version of the fire ray 210
Fireray T +1 1 - 1 REx5m 0 Typical combat spell, damage dealt is equal to check result 10
Flight N +0 10 20 10 Touch 100 Target can fly for rounds equal to check result (Speed: REx 2m/rd) 460
Gaseous form N +0 15 15 15 Touch 1 day Target & equipment become gaseous for max. casters check result in rounds 1000
Greater healing N +0 - 10 - Touch 1 day Heals all wounds and restores hp to the maximum (no resurrection) 650
Halt! T - (BOD+AU)/2 6 1 6 REx5m 10 Target can’t move for RE rounds; damage breaks spell 10
Healing hands N +1 - 1 - Touch 0 This healing touch restores hp equal to the check result 10
Healing light T +2 - 4 - REx2m 2 A beam of light restores hp equal to the check result 115
Hellfire T +5 15 - 15 REx10m 1 day Deals damage up to (RE) meters around target (no Defense) for RE rds. 1420
Identify magic N +0 1 5 1 Touch 0 Reveals magic, its source and function (includes magic items) 10
Invisibility N +0 12 20 12 Touch 1 day Target is completely invisible for check result in minutes or until it attacks 1120
Lance of darkness T +5 10 - 15 REx10m 0 Combat spell, creatures of light get -2 on their Defense check 595
Levitation N +0 5 7 5 Touch 0 Target can levitate up/down for a check result in rounds (Speed: RE m/rd) 210
Light N +5 5 1 1 Touch 0 A flame-like light surrounds the target for the check result in minutes 10
Lightning T +3 7 10 7 REx10m 1 Target gets hit by lightning (no Defense when wearing metal armor) 310
Magic ladder N +0 4 8 4 Touch 1 day Summons a ladder (length RE x level m), stays as long as caster concentrates 320
Magic lock N +0 1 3 1 Touch 0 Open lock checks are increased by check result for check until opened 10
Magic shield N +0 8 4 8 Touch 100 Check result is added to target’s Defense for REx2 rounds 115
Magic step N +0 6 10 6 Touch 10 Willing target can be teleported up to check result x 2 in meters 260
Magic weapon N +0 1 1 2 Touch 0 Target weapon deals magic damage (WB+1) for RE rounds 10
Open N +0 1 2 1 Touch 0 Opens a lock without damaging it, 1 casting per lock 10
Protection N +0 4 1 4 REx2m 0 Check result is added to target’s Defense until its next turn 10
Protection from poison N +0 8 1 8 Touch 0 Increases Defense against poison by caster’s level for RE hours 10
Protective bubble N +0 8 4 8 r=RE m 100 Protects from mundane missiles for check result in rounds 115
Protective shell N +0 12 8 12 r=RE m d20 days Impenetrable shell (only from the outside), stays as long as caster concentrates, can not be moved 765
Raise skeletons N +0 6 - - r=REx5m 1 day Raises one (uncontrolled) skeleton per caster level 670
Raise zombies N +0 8 - - r=REx5m 1 day Raises one (uncontrolled) zombie per caster level 930
Remove poison N +0 12 3 12 Touch 10 Neutralizes poison instantly 80
Resurrection N +0 - 10 - Touch d20 days Resurrects (if no dead longer than d20 days); not healing; BOD -1 975
Sleep N - (BOD+RE)/2 5 2 5 r=REx2m 10 Puts to sleep a number of enemies equal to the caster’s level instantly (no Defense) 45
Slow N - (BOD+AU)/2 8 3 8 r=REx5m 10 Halves the Speed of a number of enemies up to level/2 80
Sneezing fit T - (BOD+AU)/2 7 3 5 REx5m 10 Target gets a sneezing fit for RE rounds; cannot perform any actions 80
Summon demon N - (BOD+AU)/2 10 - 16 r=RE m 1 day Demon fulfills (RE) errands, but attacks if check was a failure, stays 1 day 1190
Teleport N +0 10 20 10 Touch 1 day Teleports spellcaster + allies up to caster’s RE to known location 920
Terror N - (MIN+RE)/2 7 5 9 r=REx5m 1 day Humanoid creatures up to caster’s level flee in terror for RE minutes 300
Walk on water N +0 9 5 9 Touch 0 Target can walk on water for check result in rounds 150
Type = (N)ormal spell or (T)argeted Spell; CB = negative modifiers are calculated from the target’s stats; H = min. level for healers; W = min. level for wizards; B = min. lvl. for black mages
Spells are acquired/found and can be either learned or can be activated (regardless of level) directly from the scroll. In both cases the spell disappears from the parchment.