DS Bestiary

BEAR

Body 12 Agility 8 Mind 0
Strength 3 Reflexes 4 Reason 0
Toughness 3 Dexterity 0 Aura 0

Melee Attack: 15 (Enemy’s Defense -2)
Dodge: 10 (12 - 2 Size)
Defense: 15

Hitpoints: 50 XP: 100

BOAR

Body 10 Agility 4 Mind 0
Strength 1 Reflexes 2 Reason 0
Toughness 4 Dexterity 0 Aura 0

Melee Attack: 13 (11 + 2 Tusks)
Dodge: 6
Defense: 16 (14 + 2 stiff-bristled hide)

Hitpoints: 24 XP: 49

DEATH VINE SHRUB

Body 6 Agility 8 Mind 0
Strength 3 Reflexes 0 Reason 0
Toughness 0 Dexterity 4 Aura 0

Melee Attack: 11 (9 + 2 Death vine)
Defense: 6

Hitpoints: 16 XP: 40

DEMON (LESSER / GREATER / FELL)

Body 8/12/16 Agility 8/12/16 Mind 8/12/16
Strength 2/3/4 Reflexes 2/3/4 Reason 2/3/4
Toughness 2/3/4 Dexterity 2/3/4 Aura 2/3/4

Melee Attack: 10/15/20
Enemy’s Defense: -2/-4/-6
Dodge: 12/15/18 (-2/+0/+2 Size)
Defense: 10/15/20

Hitpoints: 10/25/60 XP: 66/119/192
Flying: Summoning -2. WB+X/AV+X: Summoning -X

FIRE DRAGON

Body 20 Agility 16 Mind 10
Strength 5 Reflexes 4 Reason 3
Toughness 5 Dexterity 4 Aura 2

Melee Attack: 35 (25 + 10 Claw Enemy’s Defense -10)
Ranged Attack: 30 (20 + 10 Breath of fire)
Dodge: 12 (20 - 8 Size)
Defense: 35 (25 + 10 Dragon scales)

Hitpoints: 350 XP: 1258
Breath of fire: Can be used every d20 rounds; Range DXx10m; cone-shaped; only magical Defense; Flies; Mind immunity (against mind affecting spells like Sleep);

GARGOYLE

Body 8 Agility 8 Mind 0
Strength 2 Reflexes 3 Reason 0
Toughness 2 Dexterity 1 Aura 0

Melee Attack: 12 (10 + 2 Stone claw)
Dodge: 13 (11 + 2 Size)
Defense: 15 (10 + 5 Stone skin)

Hitpoints: 10 XP: 61
Flies: Air speed = Speed x 2

GIANT

Body 16 Agility 6 Mind 2
Strength 4 Reflexes 3 Reason 1
Toughness 4 Dexterity 0 Aura 0

Melee Attack: 24 (20 + 4 Tree trunk)
Ranged Attack: 10 (6 + 4 Rock)
Dodge:5 (9 - 4 Size)
Defense: 20

Hitpoints: 120 XP: 164

GIANT RAT

Body 4 Agility 6 Mind 0
Strength 2 Reflexes 3 Reason 0
Toughness 0 Dexterity 0 Aura 0

Melee Attack: 8 (6 + 2 Sharp teeth)
Dodge: 15 (9 + 4 Quick + 2 Size)
Defense: 4

Hitpoints:7 XP: 28

GOBLIN

Body 4 Agility 6 Mind 2
Strength 2 Reflexes 2 Reason 1
Toughness 0 Dexterity 1 Aura 0

Melee Attack: 6 (6 + 0 Small club/knife)
Ranged Attack: 7
Dodge: 10 (8 + 2 Size)
Defense:4

Hitpoints: 7 XP: 25

HARPY

Body 8 Agility 6 Mind 6
Strength 2 Reflexes 2 Reason 0
Toughness 2 Dexterity 1 Aura 3

Melee Attack: 12 (10 + 2 Talons)
Dodge:8
Spellcasting: 10 (9 + 1 Birdcall)
Defense:11 (10 + 1 Plumage)

Hitpoints:20
Flies; Birdcall: Spellcasting - (MIN+AU)/2; 1x/target (becomes helpless);

HORSE

Body 8 Agility 12 Mind 0
Strength 2 Reflexes 6 Reason 0
Toughness 2 Dexterity 0 Aura 0

Dodge: 16 (18 - 2 Size)
Defense: 10

Hitpoints: 40 XP: 70

MONSTROUS SPIDER

Body 6 Agility 8 Mind 0
Strength 1 Reflexes 2 Reason 0
Toughness 2 Dexterity 2 Aura 0

Melee Attack: 9 (7 + 2 Mandibles)
Ranged Attack: 10 (10 + 0 Web fluid)
Dodge: 8 (8 + 2 Spider sense -2 Size)
Defense: 8

Hitpoints: 36 XP: 79
Web fluid: No damage, but works like Halt! with duration=damage

OGRE

Body 10 Agility 4 Mind 2
Strength 2 Reflexes 2 Reason 1
Toughness 3 Dexterity 0 Aura 0

Melee Attack: 14 (12 + 2 Great club)
Dodge:2 (6 - 2 Filthy furs -2 Size)
Defense:15 (13 + 2 Filthy furs)

Hitpoints:46 XP: 74

ORC

Body 10 Agility 6 Mind 2
Strength 2 Reflexes 2 Reason 1
Toughness 3 Dexterity 1 Aura 0

Melee Attack: 13 (12 + 1 Spear)
Ranged Attack: 8 (7 + 1 Spear)
Dodge: 8
Defense: 13

Hitpoints:23 XP: 51

RAT

Body 2 Agility 4 Mind 0
Strength 1 Reflexes 2 Reason 0
Toughness 0 Dexterity 0 Aura 0

Melee Attack: 4 (3 + 1 Sharp teeth)
Dodge: 14 (6 + 4 Quick + 4 Size)
Defense: 2

Hitpoints: 3 XP: 17

RUST SLATER

Body 8 Agility 6 Mind 0
Strength 0 Reflexes 3 Reason 0
Toughness 4 Dexterity 0 Aura 0

Melee Attack: 10 (8 + 2 Rust antenna)
Dodge: 9
Defense: 16 (12 + 4 Chitin armor)

Hitpoints: 22 XP: 60
Rust antenna: Hit destroys metal armor (regardless of Defense)

SKELETON

Body 10 Agility 8 Mind 0
Strength 3 Reflexes 2 Reason 0
Toughness 2 Dexterity 2 Aura 0

Melee Attack: 14 (13 + 1 Shortsword)
Ranged Attack: 11 (10 + 1 Shortbow)
Dodge: 9 (10 - 1 Wooden shield)
Defense: 13 (12 + 1 Wooden shield)

Hitpoints:22 XP: 62
Mind immunity (against mind affecting spells like Sleep)

STONE GOLEM

Body 8 Agility 6 Mind 0
Strength 2 Reflexes 3 Reason 0
Toughness 2 Dexterity 0 Aura 0

Melee Attack: 14 (10 + 4 Stone fist)
Dodge: 7 (9 - 2 Size)
Defense: 15 (10 + 5 Stone skin)

Hitpoints: 40 XP: 81
Mind immunity (against mind affecting spells like Sleep)

TENTACLED BRAIN

Body 4 Agility 4 Mind 8
Strength 0 Reflexes 0 Reason 0
Toughness 2 Dexterity 2 Aura 4

Dodge: 6 (4 + 2 Size)
Targeted Spell: 12 (10 + 2 Mind feeding ray)
Defense: 6

Hitpoints:8
Levitates; Targeted Spell: MIN-1 for d20 minutes, regardless of Defense; MIN=0 -> target is permanently insane.

TROLL

Body 12 Agility 6 Mind 2
Strength 3 Reflexes 3 Reason 1
Toughness 3 Dexterity 0 Aura 0

Melee Attack: 18 (15 + 3 Great club)
Ranged Attack: 9 (6 + 3 Rock)
Dodge: 7 (9 - 2 Size)
Defense: 17 (15 + 2 Troll skin)

Hitpoints:50 XP: 100
Regeneration: Healing check once per round with check value = Body (12)

WOLF

Body 8 Agility 8 Mind 0
Strength 4 Reflexes 4 Reason 0
Toughness 0 Dexterity 0 Aura 0

Melee Attack: 15 (12 + 3 Strong bite)
Dodge: 16 (12 + 4 Quick)
Defense: 9 (8 + 1 Wolf’s pelt)

Hitpoints: 18 XP: 51

ZOMBIE

Body 12 Agility 2 Mind 0
Strength 3 Reflexes 1 Reason 0
Toughness 3 Dexterity 0 Aura 0

Melee Attack: 15
Defense: 17 (15 + 2 oblivious)

Hitpoints:25 XP: 58
Mind immunity (against mind affecting spells like Sleep)