By Ryan St and Stephanie Lauren.

Dacs are lanky, tricky, relaxed, and fleet of foot. Their skin is a deeply tanned colour. They are more common in the lands between the cities, forming small tribes. Dacs tend to divide the world into two halves: Their akma and everyone else. An akma loosely translates as “adopted family” – beginning at birth with the tribesmen who raise a Dac, and growing over time. The stereotypical Dac raids and steals at a lightning pace, selling his ill-gotten gains to innocent city folk. The paragon Dac is a lightning-fast, tireless runner, hunting and traveling far to bring back prizes and good fortune for his akma.

Fortune and fate are treated carefully by Dacs – for example, many Dacs are fond of dice games, especially Rook (or Six-five-four), but treat cards with great superstition. The Great Deck, used by Dac fortune makers to presage a person’s destiny, is nearly a sacred object to a Dac community. These decks are often made with far more valuable materials than such a trivial item would merit among more even-tempered folk.

Notably, one aspect of Dacs’ famous flightiness proves false, and that is their reputation for poor memory. In fact, the sagacious priests appear to have poor memories, because when the same homily is told in two cities, the gods involved often change. Dac memories are especially sharp; their fortune makers know far more tales and homilies than the sagacious priests of the cities. But as they travel to different cities, Dacs often hear many versions of the same legend, and if they tell it far from this place, they are thought to be confused.