Appendix C: Treasure Generator

If you ever get stuck for a cool treasure, fall back on this set of tables. Each magical treasure is composed of two parts. Roll two dice to determine the first sub-table and component, and repeat for the second sub-table and component. For example, if you rolled 2,6 for the first part, that would be sub-table one (Fancy Stuff), and the sixth entry - a necklace. For the second part, if you rolled 4,3, you'd then have a totally boss Necklace of Blessed Wonder.

First roll

(1-2) Fancy Stuff:

  1. Ring
  2. Rod
  3. Staff
  4. Wand
  5. Orb
  6. Necklace

(3-4) Fashion Stuff:

  1. Boots
  2. Girdle
  3. Cloak
  4. Pants
  5. Vest
  6. Gauntlets

(5-6) War Stuff:

  1. Helm
  2. Shield
  3. Armor
  4. Sword
  5. Axe
  6. Spear

Second roll
(1-2) Magic Stuff:

  1. Flying awesomely through the air
  2. Ghostliness
  3. Fish breath
  4. The flaming eagle king
  5. Lightning bullets
  6. Kraken-Strength

(3-4) Holy Stuff:

  1. Saint Carl's holy bones
  2. Sacred frass
  3. Blessed wonder
  4. Holy laser spikes
  5. Evil
  6. Immaculate rainbow power

(5-6) Old Stuff:

  1. Elvish delight
  2. The dwarfling matriarchs
  3. Unholy destruction
  4. The gorgon emperor
  5. Ancient mystery
  6. The haunted meteor